#include "soundsystem.h"
#include <QDebug>

SoundSystem* SoundSystem::mInstance = 0;

SoundSystem* SoundSystem::instance()
{
   if (!mInstance)
      mInstance = new SoundSystem();
   return mInstance;
}

void SoundSystem::destroy()
{
   if (mInstance)
      delete mInstance;
   mInstance = 0;
}

SoundSystem::SoundSystem()
{
}

SoundSystem::~SoundSystem()
{
   qDebug() << "~SoundSystem";
}

void SoundSystem::createSounds()
{
}

void SoundSystem::releaseSounds()
{
}

bool SoundSystem::playSound(const SFX_TYPE sfx)
{
   return false;
}

bool SoundSystem::mute(bool value)
{
   return false;
}
